A difficult variation of Canfield where you build in suit, can't move sequences, and only get two passes through the stock. "Acme," the greek word for the zenith, was a popular name for companies who wanted to be listed first in the phone book until the Coyote and Roadrunner ruined it.
A somewhat more difficult variation of Yukon in which you can build up or down, but must build in the same suit. I think they call it "Alaska" because it is so cool when things work out.
A one-deck variation of Fortyandeight where you can move sequences of cards together instead of just one at a time. With 40 cards in the tableau, you only have 12 cards in your deck which makes for a lot of unsolvable games. But with a bit of luck you can open an empty space in your tableau and then things are likely to go smoothly.
Thomas Warfield's combination of Freecell and Scorpion divides the tableau into two halves, one where we build in alternate colors and move cards by FreeCell rules, one where we build in the same suit and move by Scorpion rules.
An old solitaire game in which no building is allowed on the tableau. The secret to winning is to get extremely lucky before you abandon the game out of shear boredom or to play a more skill-dependent variation like Sirtommy instead.
A predecessor of Freecell invented by C. L. Baker. The rules are the same as FreeCell, except that you build down in suit instead of in alternating colors.
Similar to Canfield, but foundations are built up in alternate colors, reserve cards can only be played to the foundation, and empty spaces are autofilled from the stock.
This is just Beehive with a different user "interface": all the cards that would normally start in the stock are fanned out face up, with the ones that would normally be playable if you were going through the stock three at a time automatically raised up to indicate that they are playable.
A challenging game with simple rules. All cards start dealt face up and you build down regardless of suit, moving only single cards. Somewhat similar to Bakersdozen.
This two-deck version of Kingalbert which has 14 reserve cards that are all playable, and a separate foundation pile that you can put all the kings on.
A difficult version of Canister dating back to the 1890's. It resembles Americancanister but does not allow stack moves and only kings can fill spaces.
This Spider variant by Thomas Warfield has a stock and a waste pile. The tableau starts with just one card in each column, but spaces are autofilled from the waste or stock.
An old Casino game where the house usually wins. It's distinctive features include a reserve and foundations built up from the value of one random card dealt into them.
This is just Canfield with a different user "interface": all the cards that would normally start in the stock are fanned out face up, with the ones that would normally be playable if you were going through the stock three at a time automatically raised up to indicate that they are playable.
A Canfield variant where cards are dealt by threes in the first pass, by twos in the second and one-at-a-time in the last. Easier than standard Canfield, but still a challenging game.
A version of Alibaba with a smaller tableau and an infinity of redeals. In "One Thousand and One Nights", Cassim was Ali Baba's brother and the leader of the Fortythieves.
A three-deck version of Beleagueredcastle invented by Thomas Warfield. Since kings can only be moved to empty spaces or the foundation, opening up some columns is the key to the game, except there are 12 cards in each column that need to be gotten out of the way first.
Thomas Warfield's adaptation of a 19th century game first described in George A. Bonaventure's 1932 book of solitaire games. It is two-deck game where 52 cards start on the tableau and another 52 start in the reserve. Suits of cards are completely ignored.
A difficult variation of Deuces or Busyaces where no cards are already on the foundation and there are only seven tableau piles. Invented by Thomas Warfield.
In case Canfield wasn't hard enough for you, here's a version with only three tableau piles. But you can stack cards regardless of suit, so it'll be OK. Occasionally.
This game has twenty-five tableau piles where you can build up or down, and you build up on half the foundations, and down on the others. It needs a large screen.
An two-deck version of Canfield, not quite as easy as Doublecanfield. "Demon" is the standard English name for Canfield. We follow Thomas Warfield in fostering confusion by using the name for this different game.
A variation on Congress where stacks may be moved, blanks can be filled by any card, and three rows of cards are dealt initially. Almost every game seems winnable without any great difficulty.
A solitaire card game variation where two decks are used, and the game is laid out in eight foundations that need to be built up from Ace to King in suit.
A similar game to Simplepairs. You remove pairs of cards of the same rank. The only way to bring any strategy into the game is by using the undo button.
This two-deck version of Bristol still has three waste piles, but foundation piles must be built up in suit and empty tableau spaces may be filled, though only from the waste.
Ephemeral FreeCell is like standard Freecell, except that one of the cells will vanish after it's first use. Michael Keller invented this idea. You can experiment with different numbers of ephemeral cells.
A trick-taking card game where players aim to win at least three out of five tricks, or predict that they'll take fewer tricks and aim to "euchre" the opposing team.
This variation of Grandfather by Thomas Warfield adds difficulty by reducing the number of tableau piles, and adds strategy by eliminating the automatic filling of empty spaces, but it's still a pretty easy game.
The six stacks of six cards in the tableau are called "flower beds". You can build down on them in any suit. Instead of stock and waste piles, you have a bouquet of 16 cards, any of which can be played at any time.
A Swedish predecessor to Freecell, originally one of many games called "Napolean at St. Helena". The initial layout is a bit different from FreeCell, and spaces can only be filled by Kings.
Two decks, forty cards in the tableau, eight foundation piles, building down in the same suit. You can only move single cards. Often it feels like nothing is happening for a long time, and then the game works out after all. A good game for making you feel smart.
A single foundation pile is built regardless of suit from ace to king and then from ace to king again with the help of a tableau where you can build both up and down.
Thomas Warfield created this game as a continuation of the series starting with the traditional games Busyaces and Deuces. The number of tableau piles is again reduced, but now we can build regardless of suit so the game gets a bit easier.
A two-deck version of Klondike-turn-3 invented by Albert Morehead and Geoffrey Mott-Smith. You get two passes through the deck, dealing cards one at a time.
An odd Klondike-turn-3 variation with one set of foundations building up and one set building down. The fact that only sevens can fill gaps in the tableau makes it nearly unplayable.
A trick-taking card game where players aim to avoid taking certain cards that carry penalty points, with the player having the least points at the end winning the game.
A version of Missmilligan where empty tableau spaces can be filled with any card instead of Kings only. Since empty spaces are common in these games, this greatly simplifies the game.
An easy game that is similar to Fortythieves, except that the first card in each stack of the 10 by 3 tableau is face down, and cards can be played on any suit other than their own.
Like Rainbow this is a Canfield variation where you build regardless of suit, but this is a bit more difficult because you only have three tableau piles.
This game, one of several games also known as "Idiot's Delight," has a triangular tableau and seven reserve cards, all playable. It's usually unsolvable.
A game where no building is allowed in the tableau and suits are ignored while building up the tableau. Our version may be slightly less dreadful than the usual.
Reverse Klondike-turn-3 which in theory is no more difficult, but which proves hard to wrap your head around if you are used to playing it the other way round.
The world's most famous solitaire game features a triangular tableau where you build down in alternating colors. In this version, you draw one card from the stock at a time.
The world's most famous solitaire game features a triangular tableau where you build down in alternating colors. In this version, you draw one card from the stock at a time.
In this game dating back to around 1900, no building is allowed, but you have some cells that can be used to uncover the cards you need. Two redeals are allowed.
A single-player matching game where the objective is to remove all tiles from the board by selecting matching pairs that are not surrounded by other tiles.
A difficult four-deck version of Josephine, or, if you prefer, a version of Eightythieves which allows sequences to be moved. Invented by Thomas Warfield.
Starting with one card in each column, build sequences down by alternate color. Deal new cards from the deck into all columns. When the deck is empty, gain a reserve area you can waive a stack of cards into.
Discard any pair of cards of the same rank, regardless of suit (for example, two Aces, two Fives, etc.). Only the top cards are available for play. Spaces can't be filled.
In this variation of Dover, you can choose which of the three waste piles you play cards from the stock onto, which is good because it's hard to rearrange things much on the tableau.
A Klondike-turn-3 variant with a rectangular tableau, differing from Blindalleys only in the number of passes through the deck allowed. The name refers to a dance sequence for one person.
A satisfying game with seven cells developed by David Parlett where one of the cards you need to start the foundation is always buried at the bottom of the first tableau pile.
An alternate version of Perseverancea where there are only two redeals, the redeal method is different, and kings are automatically moved to the bottoms of their stacks.
Build stacks of cards in alternating colors as in Klondike-turn-3, move arbitrary groups of cards as in Yukon, and deal waves of cards onto to the tableau, as in Spider.
This game allows you to build up and down and fill spaces with any card, which makes the game so easy that you often don't need the redeal that you are allowed.
A game with a seven-by-seven tableau, where three cards in the first four piles start face down. Unsorted stacks of cards can be moved around, as in Yukon, but cards cannot be moved to the foundation until they form complete sequences, as in Spider.
A popular Freecell variation invented in 1988 by Art Cabral. The initial layout is different, and we must build down in suit instead of in alternating colors.
A two-deck variant of Simplesimon invented by Adam Selene. It is like Spider except that all cards start face up in a triangular tableau and there are no further cards be dealt.
A Klondike-turn-3 variant invented by Ann Edwards where you can build sequences in color, but only move sequences of the same suit. Not too hard. Not too easy.
On the 10 tableau piles you can build down regardless of suit, but you can only move single suit sequences. When you click on the stock, one card will be dealt to each tableau pile. Single cards cannot be moved to the foundation, only complete sequences.
Thomas Warfield's blend of Spider with a Klondike-turn-3 ends up looking a lot like Spiderette except that cards can be moved singly to the foundation.
A logic-based number placement puzzle game where the objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 subgrids contain all of the digits from 1 to 9.
A version of Freecell invented by Thomas Warfield where the aces and twos are always at the bottoms of the eight stacks and where spaces can only be filled by Kings.
Paul Olav Tvete learned this game from his grandfather and included it in KPatience. It is a difficult game with an unusual tableau, Yukon-style stack moves, and two redeals.
A Klondike-turn-3 variant without stock or waste. Unlike Somerset, moves of stacks are allowed and there is a redeal, but spaces can only be filled by kings.
Like Klondike-turn-3, but with cards face up and you build in matching colors instead of alternating colors. You can move sequences, but only if the suits match.
A game where we build both the foundation and the tableau in alternate colors. The big problem is the ten-card reserve, which can be played only to the foundation, which generally requires some advanced planning to achieve.